Designing according to Dexels
The basis of software development
The biggest risk for your projects is that of the final product not meeting your demands. Does that mean everything should be specified up front? Then how do you deal with scope creep? At Dexels we combine excellent design skills and requirement engineering to form a concise balance.
In the design phase of a software project two roles are crucial for success. Those of user and of developer. If they don’t understand the design, than the design is incomplete. At Dexels we make clear designs in a language that can be understood by both of these stakeholders. Besides a powerful and unambiguous markup our designs are characterized with the sensible developer’s considerations of our people. A very important aspect which enables the bridge between business and technical realization.
A design is a way to clarify customer expectations and needs. The total package of visualizations, accompanied with text and finished with a requirements list, is the way to achieve agreement. For Dexels requirements are necessary to explain what is to be expected from a developer and can be expected by the user. Everything is specified to a degree where there is understanding between these two stakeholders. This serves the purpose to reduce the gap between business and IT en to produce working software.
Nobody likes to plough through dozens of pages of text. With software design the opposite seems to be true, flooding the reader with not only unnecessary but often unwanted information. Not so with Dexels where we do our best to visualize information in an attractive way so it supports the goal.